//==============================================================================
// Hero Greek Perseus_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define sword
{
   set hotspot
   {
      version
      {
         Visual herosword3
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define eyebeem
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Medusa Head Glow
      }
   }
}

//==============================================================================
define SnakeA
{
   set hotspot
   {
      version
      {
         Visual Special G Medusa Head Glow
      }
   }
}

//==============================================================================
define SnakeB
{
   set hotspot
   {
      version
      {
         Visual special G Medusa SnakesB_Idle
      }
   }
}

//==============================================================================
define glowHead
{
   set hotspot
   {
      version
      {
         Visual special G Medusa_head
			connect TOPOFHEAD eyebeem hotspot
			connect topofhead SnakeA hotspot
			connect attachpoint SnakeB hotspot
      }
   }
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
         Visual special G Medusa_head
			connect topofhead SnakeA hotspot
			connect attachpoint SnakeB hotspot
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Perseus_IdleA
					connect RightHand Sword hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect lefthand head hotspot
				}
			}
	   }
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Perseus_CarryIdle
					connect RightHand Sword hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
	   }
	
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Perseus_idleA
					connect RightHand Sword hotspot
					Connect FRONTABDOMEN heroglow hotspot
					Connect lefthand head hotspot
				}
			}
	   }
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Perseus_Carrybored
					connect RightHand Sword hotspot
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
	   }
	
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Perseus_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect lefthand head hotspot
					connect RightHand Sword hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero G Perseus_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect lefthand head hotspot
					connect RightHand Sword hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero G Perseus_FlailA
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand Sword hotspot
				Connect lefthand head hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero G Perseus_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand Sword hotspot
				Connect lefthand head hotspot
         }
      }
   }
}

//==============================================================================
anim FreezeAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero G Perseus_changing
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.00 false MedusaAttack checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand Sword hotspot
				Connect lefthand Glowhead hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Hero G Perseus_deathA
				Connect lefthand head hotspot
				connect RightHand Sword hotspot
				Connect TopOfHead Headper hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

